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StarmapAssistant
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  SUMMARY:&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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<H2>Class StarmapAssistant</H2>
<PRE>Object
   |
   +--<b>StarmapAssistant</b>
</PRE>


<HR>
<DL>
   <!-- Class definition -->
   <DT>class 
   <B>StarmapAssistant</B>
   

</DL>
   
   <P>
   <I>Defined in <a href='overview-summary-starmap-assistant.js.html'>starmap-assistant.js</a></I><BR/><BR/>
   </P>
   
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<B>Constructor Summary</B></FONT></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
   <TD>
      <CODE>
	 <B>
	    <A HREF="#StarmapAssistant()">StarmapAssistant</A></B>()
      </CODE>
      <BR>
      &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
      
      </TD>
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&nbsp;

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<B>Method Summary</B></FONT></TD>
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   <TR BGCOLOR="white" CLASS="TableRowColor">
      <TD ALIGN="right" VALIGN="top" WIDTH="1%">
	 <FONT SIZE="-1">
	    <CODE>&nbsp;void</CODE>
	 </FONT>
      </TD>
      <TD>
	 <CODE>
	    <B>
	       <A HREF="#activate">activate</A></B>(event)
	 </CODE>
	 <BR>
	 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
	 Shows sky window
      </TD>
   </TR>

   <TR BGCOLOR="white" CLASS="TableRowColor">
      <TD ALIGN="right" VALIGN="top" WIDTH="1%">
	 <FONT SIZE="-1">
	    <CODE>&nbsp;void</CODE>
	 </FONT>
      </TD>
      <TD>
	 <CODE>
	    <B>
	       <A HREF="#cleanup">cleanup</A></B>(event)
	 </CODE>
	 <BR>
	 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
	 this function should do any cleanup needed before the scene is destroyed as
	   a result of being popped off the scene stack
      </TD>
   </TR>

   <TR BGCOLOR="white" CLASS="TableRowColor">
      <TD ALIGN="right" VALIGN="top" WIDTH="1%">
	 <FONT SIZE="-1">
	    <CODE>&nbsp;void</CODE>
	 </FONT>
      </TD>
      <TD>
	 <CODE>
	    <B>
	       <A HREF="#deactivate">deactivate</A></B>(event)
	 </CODE>
	 <BR>
	 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
	 remove any event handlers you added in activate and do any other cleanup that should happen before
	   this scene is popped or another scene is pushed on top
      </TD>
   </TR>

   <TR BGCOLOR="white" CLASS="TableRowColor">
      <TD ALIGN="right" VALIGN="top" WIDTH="1%">
	 <FONT SIZE="-1">
	    <CODE>&nbsp;Object</CODE>
	 </FONT>
      </TD>
      <TD>
	 <CODE>
	    <B>
	       <A HREF="#FDoY">FDoY</A></B>(Y,M,D)
	 </CODE>
	 <BR>
	 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
	 Finds the day of the year
      </TD>
   </TR>

   <TR BGCOLOR="white" CLASS="TableRowColor">
      <TD ALIGN="right" VALIGN="top" WIDTH="1%">
	 <FONT SIZE="-1">
	    <CODE>&nbsp;void</CODE>
	 </FONT>
      </TD>
      <TD>
	 <CODE>
	    <B>
	       <A HREF="#findMeButton">findMeButton</A></B>(event)
	 </CODE>
	 <BR>
	 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
	 Queries the palm database for location.
      </TD>
   </TR>

   <TR BGCOLOR="white" CLASS="TableRowColor">
      <TD ALIGN="right" VALIGN="top" WIDTH="1%">
	 <FONT SIZE="-1">
	    <CODE>&nbsp;Object</CODE>
	 </FONT>
      </TD>
      <TD>
	 <CODE>
	    <B>
	       <A HREF="#getURL">getURL</A></B>(UI)
	 </CODE>
	 <BR>
	 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
	 URL Functions
      </TD>
   </TR>

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      <TD ALIGN="right" VALIGN="top" WIDTH="1%">
	 <FONT SIZE="-1">
	    <CODE>&nbsp;void</CODE>
	 </FONT>
      </TD>
      <TD>
	 <CODE>
	    <B>
	       <A HREF="#handleCommand">handleCommand</A></B>(event)
	 </CODE>
	 <BR>
	 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
	 Handles given commands.
      </TD>
   </TR>

   <TR BGCOLOR="white" CLASS="TableRowColor">
      <TD ALIGN="right" VALIGN="top" WIDTH="1%">
	 <FONT SIZE="-1">
	    <CODE>&nbsp;void</CODE>
	 </FONT>
      </TD>
      <TD>
	 <CODE>
	    <B>
	       <A HREF="#handleLoaded">handleLoaded</A></B>(event)
	 </CODE>
	 <BR>
	 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
	 Updates scene
      </TD>
   </TR>

   <TR BGCOLOR="white" CLASS="TableRowColor">
      <TD ALIGN="right" VALIGN="top" WIDTH="1%">
	 <FONT SIZE="-1">
	    <CODE>&nbsp;void</CODE>
	 </FONT>
      </TD>
      <TD>
	 <CODE>
	    <B>
	       <A HREF="#handleLoadingProgress">handleLoadingProgress</A></B>(event)
	 </CODE>
	 <BR>
	 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
	 Shows loading progress
      </TD>
   </TR>

   <TR BGCOLOR="white" CLASS="TableRowColor">
      <TD ALIGN="right" VALIGN="top" WIDTH="1%">
	 <FONT SIZE="-1">
	    <CODE>&nbsp;Object</CODE>
	 </FONT>
      </TD>
      <TD>
	 <CODE>
	    <B>
	       <A HREF="#julian_date">julian_date</A></B>(now_time_tm_year,now_time_tm_mon,now_time_tm_day,now_time_tm_hour,now_time_tm_min,now_time_tm_sec)
	 </CODE>
	 <BR>
	 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
	 Finds current Julian date for the day.
      </TD>
   </TR>

   <TR BGCOLOR="white" CLASS="TableRowColor">
      <TD ALIGN="right" VALIGN="top" WIDTH="1%">
	 <FONT SIZE="-1">
	    <CODE>&nbsp;Object</CODE>
	 </FONT>
      </TD>
      <TD>
	 <CODE>
	    <B>
	       <A HREF="#locateSkyAbove">locateSkyAbove</A></B>(latt, lonn)
	 </CODE>
	 <BR>
	 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
	 Finds the celestial coordinates for the sky above the user.
      </TD>
   </TR>

   <TR BGCOLOR="white" CLASS="TableRowColor">
      <TD ALIGN="right" VALIGN="top" WIDTH="1%">
	 <FONT SIZE="-1">
	    <CODE>&nbsp;void</CODE>
	 </FONT>
      </TD>
      <TD>
	 <CODE>
	    <B>
	       <A HREF="#locationCallback">locationCallback</A></B>(data)
	 </CODE>
	 <BR>
	 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
	 Updates the location for the scene.
      </TD>
   </TR>

   <TR BGCOLOR="white" CLASS="TableRowColor">
      <TD ALIGN="right" VALIGN="top" WIDTH="1%">
	 <FONT SIZE="-1">
	    <CODE>&nbsp;void</CODE>
	 </FONT>
      </TD>
      <TD>
	 <CODE>
	    <B>
	       <A HREF="#setup">setup</A></B>()
	 </CODE>
	 <BR>
	 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
	 Sets up the scene for the starmap.
      </TD>
   </TR>

   <TR BGCOLOR="white" CLASS="TableRowColor">
      <TD ALIGN="right" VALIGN="top" WIDTH="1%">
	 <FONT SIZE="-1">
	    <CODE>&nbsp;Object</CODE>
	 </FONT>
      </TD>
      <TD>
	 <CODE>
	    <B>
	       <A HREF="#sidereal_time">sidereal_time</A></B>(time_now_tm_year,time_now_tm_mon,time_now_tm_day,time_now_tm_hour,time_now_tm_min,time_now_tm_sec,type,longitude)
	 </CODE>
	 <BR>
	 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
	 Finds sidereal time compared to Grenich.
      </TD>
   </TR>

   <TR BGCOLOR="white" CLASS="TableRowColor">
      <TD ALIGN="right" VALIGN="top" WIDTH="1%">
	 <FONT SIZE="-1">
	    <CODE>&nbsp;Object</CODE>
	 </FONT>
      </TD>
      <TD>
	 <CODE>
	    <B>
	       <A HREF="#toInt">toInt</A></B>(nmb)
	 </CODE>
	 <BR>
	 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
	 Converts input to integer.
      </TD>
   </TR>

   <TR BGCOLOR="white" CLASS="TableRowColor">
      <TD ALIGN="right" VALIGN="top" WIDTH="1%">
	 <FONT SIZE="-1">
	    <CODE>&nbsp;Object</CODE>
	 </FONT>
      </TD>
      <TD>
	 <CODE>
	    <B>
	       <A HREF="#updateDec">updateDec</A></B>(declination, angle)
	 </CODE>
	 <BR>
	 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
	 Updates declination due to angle.
      </TD>
   </TR>


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<P>
<!-- ========== END METHOD SUMMARY =========== -->


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   <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
      <TD COLSPAN=1>
      <FONT SIZE="+2"><B>Constructor Detail</B></FONT>
      </TD>
   </TR>
</TABLE>

<A NAME="StarmapAssistant()"><!-- --></A><H3>
StarmapAssistant</H3>
<PRE><B>StarmapAssistant</B>()</PRE>




   </UL>


<!-- Constructor return value(s) -->

<!-- End constructor return value(s) -->

<!-- ADDITIONAL ATTRIBUTES -->

<HR/>
<!-- END ADDITIONAL ATTRIBUTES  -->

<!-- ========= CONSTRUCTOR DETAIL END ======== -->


<!-- ============ METHOD DETAIL START ========== -->

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      <TD COLSPAN=1><FONT SIZE="+2">
         <B>Method Detail</B></FONT>
      </TD>
   </TR>
</TABLE>

<!-- One single method detail entry -->

   <A NAME="activate"><!-- --></A>
   <H3>activate</H3>
   <PRE>void <B>activate</B>(event)</PRE>
   
      <UL>Shows sky window</UL>
   

   <!-- METHOD PARAMETERS START -->
   
   <!-- METHOD PARAMETERS END -->

   

   <!-- ADDITIONAL ATTRIBUTES START -->
   
   <!-- ADDITIONAL ATTRIBUTES  END -->
<HR>

   <A NAME="cleanup"><!-- --></A>
   <H3>cleanup</H3>
   <PRE>void <B>cleanup</B>(event)</PRE>
   
      <UL>this function should do any cleanup needed before the scene is destroyed as
	   a result of being popped off the scene stack</UL>
   

   <!-- METHOD PARAMETERS START -->
   
   <!-- METHOD PARAMETERS END -->

   

   <!-- ADDITIONAL ATTRIBUTES START -->
   
   <!-- ADDITIONAL ATTRIBUTES  END -->
<HR>

   <A NAME="deactivate"><!-- --></A>
   <H3>deactivate</H3>
   <PRE>void <B>deactivate</B>(event)</PRE>
   
      <UL>remove any event handlers you added in activate and do any other cleanup that should happen before
	   this scene is popped or another scene is pushed on top</UL>
   

   <!-- METHOD PARAMETERS START -->
   
   <!-- METHOD PARAMETERS END -->

   

   <!-- ADDITIONAL ATTRIBUTES START -->
   
   <!-- ADDITIONAL ATTRIBUTES  END -->
<HR>

   <A NAME="FDoY"><!-- --></A>
   <H3>FDoY</H3>
   <PRE>Object <B>FDoY</B>(Y,M,D)</PRE>
   
      <UL>Finds the day of the year</UL>
   

   <!-- METHOD PARAMETERS START -->
   
   <UL>
   <B>Parameters:</B>
   
     <UL><CODE>Y</CODE> -  year  
      </UL> 
   
     <UL><CODE>M</CODE> -  month  
      </UL> 
   
     <UL><CODE>D</CODE> -  day  
      </UL> 
   
   </UL>
   
   <!-- METHOD PARAMETERS END -->

   
   <UL>
   <B>Returns:</B>
        <UL>
        The day of the year in seconds from the first of the year 
        </UL>
   </UL>
   

   <!-- ADDITIONAL ATTRIBUTES START -->
   
   <!-- ADDITIONAL ATTRIBUTES  END -->
<HR>

   <A NAME="findMeButton"><!-- --></A>
   <H3>findMeButton</H3>
   <PRE>void <B>findMeButton</B>(event)</PRE>
   
      <UL>Queries the palm database for location.</UL>
   

   <!-- METHOD PARAMETERS START -->
   
   <!-- METHOD PARAMETERS END -->

   

   <!-- ADDITIONAL ATTRIBUTES START -->
   
   <!-- ADDITIONAL ATTRIBUTES  END -->
<HR>

   <A NAME="getURL"><!-- --></A>
   <H3>getURL</H3>
   <PRE>Object <B>getURL</B>(UI)</PRE>
   
      <UL>URL Functions</UL>
   

   <!-- METHOD PARAMETERS START -->
   
   <!-- METHOD PARAMETERS END -->

   

   <!-- ADDITIONAL ATTRIBUTES START -->
   
   <!-- ADDITIONAL ATTRIBUTES  END -->
<HR>

   <A NAME="handleCommand"><!-- --></A>
   <H3>handleCommand</H3>
   <PRE>void <B>handleCommand</B>(event)</PRE>
   
      <UL>Handles given commands.</UL>
   

   <!-- METHOD PARAMETERS START -->
   
   <!-- METHOD PARAMETERS END -->

   

   <!-- ADDITIONAL ATTRIBUTES START -->
   
   <!-- ADDITIONAL ATTRIBUTES  END -->
<HR>

   <A NAME="handleLoaded"><!-- --></A>
   <H3>handleLoaded</H3>
   <PRE>void <B>handleLoaded</B>(event)</PRE>
   
      <UL>Updates scene</UL>
   

   <!-- METHOD PARAMETERS START -->
   
   <!-- METHOD PARAMETERS END -->

   

   <!-- ADDITIONAL ATTRIBUTES START -->
   
   <!-- ADDITIONAL ATTRIBUTES  END -->
<HR>

   <A NAME="handleLoadingProgress"><!-- --></A>
   <H3>handleLoadingProgress</H3>
   <PRE>void <B>handleLoadingProgress</B>(event)</PRE>
   
      <UL>Shows loading progress</UL>
   

   <!-- METHOD PARAMETERS START -->
   
   <!-- METHOD PARAMETERS END -->

   

   <!-- ADDITIONAL ATTRIBUTES START -->
   
   <!-- ADDITIONAL ATTRIBUTES  END -->
<HR>

   <A NAME="julian_date"><!-- --></A>
   <H3>julian_date</H3>
   <PRE>Object <B>julian_date</B>(now_time_tm_year,now_time_tm_mon,now_time_tm_day,now_time_tm_hour,now_time_tm_min,now_time_tm_sec)</PRE>
   
      <UL>Finds current Julian date for the day.</UL>
   

   <!-- METHOD PARAMETERS START -->
   
   <!-- METHOD PARAMETERS END -->

   
   <UL>
   <B>Returns:</B>
        <UL>
        JD Today's Julian Date 
        </UL>
   </UL>
   

   <!-- ADDITIONAL ATTRIBUTES START -->
   
   <!-- ADDITIONAL ATTRIBUTES  END -->
<HR>

   <A NAME="locateSkyAbove"><!-- --></A>
   <H3>locateSkyAbove</H3>
   <PRE>Object <B>locateSkyAbove</B>(latt, lonn)</PRE>
   
      <UL>Finds the celestial coordinates for the sky above the user.</UL>
   

   <!-- METHOD PARAMETERS START -->
   
   <UL>
   <B>Parameters:</B>
   
     <UL><CODE>latt</CODE> -  Current latitude.  
      </UL> 
   
     <UL><CODE>lonn</CODE> -  Current longitude.  
      </UL> 
   
   </UL>
   
   <!-- METHOD PARAMETERS END -->

   
   <UL>
   <B>Returns:</B>
        <UL>
        newRA The new right ascension given latitude and longitude. 
        </UL>
   </UL>
   

   <!-- ADDITIONAL ATTRIBUTES START -->
   
   <!-- ADDITIONAL ATTRIBUTES  END -->
<HR>

   <A NAME="locationCallback"><!-- --></A>
   <H3>locationCallback</H3>
   <PRE>void <B>locationCallback</B>(data)</PRE>
   
      <UL>Updates the location for the scene.</UL>
   

   <!-- METHOD PARAMETERS START -->
   
   <!-- METHOD PARAMETERS END -->

   

   <!-- ADDITIONAL ATTRIBUTES START -->
   
   <!-- ADDITIONAL ATTRIBUTES  END -->
<HR>

   <A NAME="setup"><!-- --></A>
   <H3>setup</H3>
   <PRE>void <B>setup</B>()</PRE>
   
      <UL>Sets up the scene for the starmap.</UL>
   

   <!-- METHOD PARAMETERS START -->
   
   <!-- METHOD PARAMETERS END -->

   

   <!-- ADDITIONAL ATTRIBUTES START -->
   
   <!-- ADDITIONAL ATTRIBUTES  END -->
<HR>

   <A NAME="sidereal_time"><!-- --></A>
   <H3>sidereal_time</H3>
   <PRE>Object <B>sidereal_time</B>(time_now_tm_year,time_now_tm_mon,time_now_tm_day,time_now_tm_hour,time_now_tm_min,time_now_tm_sec,type,longitude)</PRE>
   
      <UL>Finds sidereal time compared to Grenich.</UL>
   

   <!-- METHOD PARAMETERS START -->
   
   <!-- METHOD PARAMETERS END -->

   

   <!-- ADDITIONAL ATTRIBUTES START -->
   
   <!-- ADDITIONAL ATTRIBUTES  END -->
<HR>

   <A NAME="toInt"><!-- --></A>
   <H3>toInt</H3>
   <PRE>Object <B>toInt</B>(nmb)</PRE>
   
      <UL>Converts input to integer.</UL>
   

   <!-- METHOD PARAMETERS START -->
   
   <UL>
   <B>Parameters:</B>
   
     <UL><CODE>nmb</CODE> -  Any number.  
      </UL> 
   
   </UL>
   
   <!-- METHOD PARAMETERS END -->

   
   <UL>
   <B>Returns:</B>
        <UL>
        nmb The given number as an integer. 
        </UL>
   </UL>
   

   <!-- ADDITIONAL ATTRIBUTES START -->
   
   <!-- ADDITIONAL ATTRIBUTES  END -->
<HR>

   <A NAME="updateDec"><!-- --></A>
   <H3>updateDec</H3>
   <PRE>Object <B>updateDec</B>(declination, angle)</PRE>
   
      <UL>Updates declination due to angle.</UL>
   

   <!-- METHOD PARAMETERS START -->
   
   <UL>
   <B>Parameters:</B>
   
     <UL><CODE>declination</CODE> -  Current declination.  
      </UL> 
   
     <UL><CODE>angle</CODE> -  Current angle from horizon.  
      </UL> 
   
   </UL>
   
   <!-- METHOD PARAMETERS END -->

   
   <UL>
   <B>Returns:</B>
        <UL>
        newDec The new declination based on angle. 
        </UL>
   </UL>
   

   <!-- ADDITIONAL ATTRIBUTES START -->
   
   <!-- ADDITIONAL ATTRIBUTES  END -->
<HR>



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<div class="jsdoc_ctime">Documentation generated by <a href="http://jsdoc.sourceforge.net/" target="_parent">JSDoc</a> on Thu May  6 17:21:45 2010</div>
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